My favourite games

Here, I'll present a list of games that I've enjoyed over the years. I'll build up this list as I collect together the necessary information. These won't be just recent games - in fact, the two I'm starting with go back to the days of the old BBC Micro.


Elite
Well, what else did you expect? This is a scan of the novella included with the game, from the version I got for Christmas in 1984. Woo, that's a while back. It's scary to think that many of the contributors on the Elite newsgroup (alt.fan.elite) these days weren't even born when it was released..! For the uninitiated, this was a 3D space-sim wherein you had to trade, rob and fight your way through the ranks from harmless to elite. I particularly liked the freedom the game gave you. It was up to you how you progressed through the game - a peaceful trader, bounty hunter, pirate or all-out  prohibited-goods-selling fugitive. Also, if you'd got a bit of a battering in a dogfight, you could hang back and wait for your shields to repair before continuing - though this didn't always work! The exploration of the eight galaxies available in the game enhanced the lifespan of the game, aided by rumours of generation ships, space dredgers and other oddities that may be lurking on the far side of the sun of planet Velaso in galaxy 5. Or possibly not, but we were all tempted to go and look. Ported to just about everything, the 32-bit Acorn version commonly known as ArcElite is now regarded as the definitive version. From a programming point of view, though, the BBC Micro version was an amazing piece of work. How on earth the game was squashed down into the sub-20kb block of memory available on the BBC Micro, I don't know!

 

Exile
Exile was a huge game released in 1988, again for the BBC Micro, but I believe it was later ported to Commodore 64 and Amiga. If you had to fit it into a genre, I guess it would be a platformer. The story behind the game was that you had been sent to find out what had happened to the crew of a spaceship that had crash landed. On arrival, the main bad guy, Triax, teleports in and out, taking an important component from your craft, thus preventing you from leaving. A series of tunnels opens out below the stripped remains of the marooned spacecraft, with no sign of the crew. The exploration side of the game appealed to me - just when you thought the playing area couldn't get any bigger, you found another tunnel or managed to open a door that led to a whole new section. The attention to detail also made the game. All moveable objects were subject to gravity, bouncing and falling around the game, or being blown by wind or blasts from explosions. Gunshots and explosions provided a firework display of sparks. Items dropped into pools of water splashed and bobbed up and down. The AI controlling the various creatures and robots you met through the game was very well done. None were too predictable or performed noticably wrong actions - problems which still plague games today. A curious feature of the game was that you were never killed. If you were being badly hurt, you'd be automatically transported back to wherever you'd previously designated as a teleport point, or back to your ship if you hadn't set a location. The game would reach a point where you couldn't continue, as your weapons and jetpack would run out of power, so if you couldn't jump there you couldn't get there.

Another top game from a programming point of view. Storing the game world map alone within the confines of BBC's 32K memory would be difficult enough, but then you've got the screen memory, graphics and the actual game code itself. They've definitely used some kind of magic for this one!


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