Computer Games I've worked on
| Moonquake | ![]() |
When
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Summer 1992 Machine : Acorn Website : Marsquake web page Description : A bomberman clone under the guise of a lunar rescue mission. A large meteor strike has caused roof falls in underground caves forming part of a manned base. As a demolition expert, you need to clear the rockfalls over ten levels of increasing difficulty, or play two players against each other. Originally released on the December issue of Archimedes World cover disk. Click on the screenshot for a larger version. |
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| Indiana Pea and the Raiders of his Lost Arch | ![]() |
When
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Spring 1993 Machine : Acorn Description : I had put together a recursive maze generator with a big scrolly screen routine, a large round green character with an Indiana Jones style hat, and a few creatures to get in his way. No real idea of what the final game was going to be, which kind of explains why it never got anywhere. Click on the screenshot for a larger version. |
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| Onside Complete Soccer | ![]() ![]() |
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| Marsquake / Marsquake Boom:Deluxe | ![]() |
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When
: Spring 1996 - Summer 1998 Machine : Acorn Website : Marsquake web page Description : A sequel to Moonquake, yet another bomberman clone, but with many more features than it's predecessor. This time set below the martian landscape, you could play 32 levels in four different environments as a single player, or up to four people on one of eight multiplayer levels. Marsquake was first released on the September 1997 issue of Acorn User cover disk. After this, I improved the game, adding computer players, serial link option and a level editor to create Marsquake Boom:Deluxe which I released as shareware on the internet. |
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| Bloodshot | ![]() |
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When
: April 1997 - October 1998 Machine : PC Developer : Iguana Entertainment Publisher : Acclaim Description : Following in the footsteps of Turok and Shadow Man, Acclaim were keen to develop another of their comic characters into a game. Bloodshot is a top secret government experiment, using nano-technology to ressurect dead bloke Raymond Garrison. He's obviously non too pleased with the whole affair, because much running around with guns then commences. Click here for more pictures and info. |
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| Game Core | ![]() |
| When
: Summer 1998 - present (ish) Machine : Acorn Website : Barely Description : Sorry.. very slow progress. Supposed to be a base for writing games, providing 2d/3d rendering routines, resource management, RiscOS interface and so on. I still plan to finish it though! |
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Shadow Man |
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When
: November
1998 - December 1999 Machine : PC (November 1998 - June 1999), Sega Dreamcast (July 1999 - December 1999) Developer : Acclaim Studios Teesside (formerly known as Iguana Entertainment) Publisher : Acclaim Website : Shadow Man web page @ Acclaim.net Description : Immortal voodoo warrior, Mike LeRoi, takes on the ancient forces of evil who are attempting to bring about The End of All Things, as foretold in prophesy. Looks rather nice, too. Dreamcast US/NTSC version released December 1999, European/PAL versions released January 2000. The early US copies had a rather nasty sound bug - I was most amused to find they'd published a version two versions earlier than the one I just sent them. All part of the rush to get the game out for Thanksgiving/Christmas, I believe. |
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| Eternal Warriors | ![]() |
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| When
: December 1999 - April
2000 Machine : Microsoft X-Box Developer : Acclaim Studios Teesside Publisher : Acclaim Description : Early design and prototype work only. Fighting vampires or something. I never was too convinced about the game idea. |
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| Unnamed | ![]() |
Platform unknown |
| When
: May/June 2000 Machine : Developing on PC, but ultimately undecided. Developer : Acclaim Studios Teesside Publisher : Acclaim Description : Early design and prototype work only. Racing all-terrain vehicles through warzones around the world. Nice physics model - difficult to drive a three-wheeler through some of those terrains, though. |
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| Zombie Revenge | ![]() |
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When
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November 2000 - February 2001Machine : Playstation 2 Developer : Acclaim Studios Teesside Publisher : Acclaim Description : A conversion of the Sega coin-op and Dreamcast game. A slow start due to the small conversion team, but borrowing code used in the conversion of Crazy Taxi. Just got as far as disassembling the collision detection routines in Sega's libraries, when the project was postponed due to help needed on Shadow Man 2. Will not be resumed by Acclaim due to licencing issues. |
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| Shadow Man 2 : 2econd Coming | ![]() |
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| Forsaken 2 (name to be decided) | ![]() |
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| When
: August 2000 - October
2000,
March 2002 - May 2002 Machine : Initially PC and/or X-Box, then exclusively Playstation 2 Developer : Acclaim Studios Teesside Publisher : Acclaim Description : A fast, fun shoot-em-up, loosely based on the original Forsaken game. Postponed while Zombie Revenge was completed, which in turn made way for Shadow Man 2. Returned briefly when SM2 was complete, but had to produce a demo of the vehicle controls, rather than work on the code design. It didn't matter in the end, as the closure of Acclaim's Teesside Studio also signalled the end of Forsaken 2. |
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| Alias | ![]() |
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When
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November 2002 - January 2004Machine : PlayStation 2 and X-Box Developer : Acclaim Studios Cheltenham Publisher : Acclaim Website : Official Alias the Game website Description : Kung-fu, stealth and spying in this third-person action game following the popular TV series. |
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So those are the games that
I've worked on so far. If you want to
read about the games I like to play and/or have inspired me, you'll be
wanting to click here.